The UI was inspired by classic pirate flag designs; white paint against torn black fabric. On top of creating the UI graphics, I modeled and animated a variety of flags in 3DS Max for some of the more dramatic of the popups in the game, like the 'Discovery' flag below.
We created robust player management screens across the game. Places to manage ship crew, a ship storage, item inventory, pirate summary, stats, abilities, and more.
The style of old parchment treasure maps became a dominant motif in other parts of the UI.